Blender is a free 3D animation studio. It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D, and game creation and playback with cross-platform compatibility.
| Tags | multimedia Graphics 3D Modeling 3D Rendering Scientific/Engineering Video Non-Linear Editor Games/Entertainment |
|---|---|
| Licenses | GPL |
| Operating Systems | OS Independent |
| Implementation | Python C |
Recent releases


Release Notes: Over 100 bugs have been fixed since 2.63. Errors found in BMesh integration have been fixed. Fixes for various crashes in bmesh, rendering, and compositing. Fixes for various drawing bugs with sculpt and paint modes. Animation motion path improvements. Improved OpenCollada support. Sequencer and movie clip fixes.


Release Notes: This release adds a re-written mesh system (BMesh) with support for ngons and the improved mesh tools inset, bevel, dissolve, join, and bridge. A cycle rendering engine adds a panoramic camera, mirror ball environment textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and viewport display of background images and render layers. Motion Tracking has 2D stabilization and tool improvements. Many other smaller improvements and 150 bugfixes have been added since the last release.


Release Notes: The Cycles rendering engine now supports render passes, and booleans now use the carve library. New UV editing tools and a new remesh modifier were added. Object camera tracking support was added. Collada support is now Second Life compatible. Over 180 bugs were fixed.


Release Notes: A new GPU Accelerated rendering engine (Cycles), camera tracking, ocean simulation, dynamic paint, some new addons, and fixes for 180 bugs.


Release Notes: 12 bugfixes for 2.60.
Recent comments
15 Dec 2011 13:00
2.60a appeared on October, 24th. You probably mean 2.61.
09 Jan 2007 10:14
Best of the Best
Blender is not only the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D, game creation and playback with cross-platform compatibility, but it's also global phenomena in many ways! On short: The best open source software ever!!
02 Jan 2006 07:55
Blender dependencies
www.blender.org/cms/Ge...
As of januar 2006 the dependencies are:
Python 2.3: www.python.org
libjpeg: www.ijg.org
libpng: www.libpng.org/pub/png/
zlib: www.gzip.org/zlib/
OpenAL: www.openal.org (for Linux/Windows)
SDL: www.libsdl.org (for OpenAL)
Quicktime: developer.apple.com/quicktime/
ODE: opende.sourceforge.net (also available from blender/extern/ode!) Blender ODE implementation not currently maintainted
02 Jan 2006 07:46
Blender 2.40 has been released
Blender 2.40 has been released in december 2005
17 Sep 2005 12:28
Use for animating
This is very impressive software. 3D animation is a very complicated technology and this software did a wonderful job encapsulating all the minor details.
I like how it can import .wings files and .3ds files all into one scene. This is the perfect environment for putting together a sophisticated 3D animation. I especially like the options of creating a variety video files as the final output.
I would suggest using Wings3D to create any complicated subjects to animate. Together, these products are as good as any professional product that I've used.